Pixel Art Canvas
Variable multiples of 8 or 16 Variable multiples of 8 or 16
A variable canvas sized in multiples of 8 or 16 px. For pixel art, sprite sheets, retro game assets, and any work where individual pixels are the design unit.
About this size
Pixel art has hard rules that other digital art does not. Every pixel is intentional, anti-aliasing is usually off, and dimensions are typically powers of two because game engines and texture compression both work best with them. The aesthetic depends on those constraints; loosening them produces work that looks like blurry digital art rather than pixel art.
For game asset work, the constraint extends to colour palette. Most pixel art uses a small fixed palette (16, 32, or 64 colours) for visual coherence and engine performance.
- Pixel art
- Sprite sheets
- Game assets
Pro tips
- 1 Power-of-two dimensions (16, 32, 64, 128, 256) are friendliest to game engines and texture compression.
- 2 Disable anti-aliasing in brush settings to keep pixels crisp. Smooth edges break the pixel-art aesthetic immediately.
- 3 Limit the colour palette. 16 to 64 colours is the working range; more loses the visual coherence that defines the style.
Related templates
Other useful sizes in Specialty Art.
Storyboard
Storyboard is a 8.5 x 11 in Sketchpad template for specialty art projects.
Start with this sizeComic Board
Comic Board is a 11 x 17 in Sketchpad template for specialty art projects.
Start with this sizeManga Page
Manga Page is a 7 x 10 in Sketchpad template for specialty art projects.
Start with this sizeConcept Art 16 x 9
Concept Art 16 x 9 is a 16 x 9 in Sketchpad template for specialty art projects.
Start with this size